Returns "" if the resource does not exist in the search space. Note for dedicated servers: Checks on the module/server side, not the client. Returns the resource location of sResRef.nResType, as seen by the running module. Json TemplateToJson(string sResRef, int nResType) Returns a valid gff-type json structure, or a null value with GetJsonError() set. * RESTYPE_CAF (and RESTYPE_ARE, RESTYPE_GIT, RESTYPE_GIC) Deserializes the given resref/template into a JSON structure. Int GetPlayerDevicePlatform(object oPlayer) Returns one of PLAYER_DEVICE_PLATFORM_xxx, or 0 if unavailable. Returns the LANGUAGE_xx code of the given player, or -1 if unavailable. Int GetPlayerDeviceProperty(object oPlayer, string sProperty) Returns the result of a set operation on two arrays. Json JsonArrayGetRange(json jArray, int nBeginIndex, int nEndIndex) Returns a null type on error, including type mismatches. Sorting is dependent on the type and follows json standards (.e.g. * JSON_ARRAY_SORT_ASCENDING, JSON_ARRAY_SORT_DESCENDING Returns a modified copy of jArray with the value order changed according to nTransform: Note: Running this command and checking/handling the value also takes up some instructions. process, this value can guide you with splitting it up into smaller, discretely schedulable parts. The instruction limit is configurable by the user, so if you have a really long-running Once this value hits zero, the script will abort with TOO MANY INSTRUCTIONS. Returns the number of script instructions remaining for the currently-running script.
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